Artist Studio  2024.3.4 Logo cevotec.com

Contents:

  • 1. Introduction
  • 2. Basics
  • 3. Installation of Artist Studio
  • 4. User interface
  • 5. Getting started
  • 6. Top-down process
  • 7. FPP laminate design
  • 8. CAD data
  • 9. Thick laminates
  • 10. Robot movements
  • 11. Gripper handling
  • 12. Integration with FEA
  • 13. Additional information
  • A Tutorials
  • B Examples
    • B.1 Gearbox
    • B.2 Helmet
    • B.3 Aircraft window frame
  • C Glossary
Artist Studio
  • B Examples

B Examples

Here are some examples for the usage of Artist Studio. Take a look at them to get an impression of how the software can be used to manufacture actual parts. Each example comes with a description of the specific challenges an engineer faces when working on those geometries.

Contents:

  • B.1 Gearbox
    • B.1.1 Patch Artist
      • B.1.1.1 Import the CAD model file
      • B.1.1.2 Define mount points
      • B.1.1.3 Check and correct normals
      • B.1.1.4 Shape extractions
      • B.1.1.5 Create tape
      • B.1.1.6 Create patch
      • B.1.1.7 Create laminate
      • B.1.1.8 Check quality of patches
    • B.1.2 Motion Artist
      • B.1.2.1 Select robot
      • B.1.2.2 Create deposit matrix
      • B.1.2.3 Create Machine data
      • B.1.2.4 Simulation
  • B.2 Helmet
    • B.2.1 Patch Artist
      • B.2.1.1 Import the CAD model file
      • B.2.1.2 Define mount points
      • B.2.1.3 Check and correct normals
      • B.2.1.4 Shape extractions
      • B.2.1.5 Create tape
      • B.2.1.6 Create patch
      • B.2.1.7 Create laminate
      • B.2.1.8 Check quality of patches
    • B.2.2 Motion Artist
      • B.2.2.1 Select robot
      • B.2.2.2 Create deposit matrix
      • B.2.2.3 Create Machine data
      • B.2.2.4 Simulation
  • B.3 Aircraft window frame
    • B.3.1 Patch Artist
      • B.3.1.1 Import the CAD model file
      • B.3.1.2 Define mount points
      • B.3.1.3 Check and correct normals
      • B.3.1.4 Shape extractions
      • B.3.1.5 Create tape
      • B.3.1.6 Create patch type
      • B.3.1.7 Create laminate
    • B.3.2 Motion Artist
      • B.3.2.1 Select robot
      • B.3.2.2 Create deposit matrix
      • B.3.2.3 Create Machine data
      • B.3.2.4 Simulation
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