In this section the steps of patching a Helmet model are explained:
B.2 Helmet
B.2.1 Patch Artist
B.2.1.1 Import the CAD model file
Access the
Import
drop-down menu in one of the following ways:From the Menu bar, choose File > Import.
From the Quick access toolbar, click Import.
From the Import menu, click
Import part
.Under File selection, browse to select the file, Helmet.step.
Click on
Import
.
The file, Helmet.step, is now imported into the session.
B.2.1.2 Define mount points
After saving the CAD model, go to Property window.
Click on the values of
Mount point
to edit them.Enter the coordinates for the location as shown below > Click on
Apply
.Check the View button as shown below to view Mount point on the model.
Mount points are now defined on the model and can be visualized as:
B.2.1.3 Check and correct normals
Click on the option
Show orientation
from the ribbon bar under the Render mode group.Select an assembly or a face of the imported CAD model for which you want to check the normals.
Identify the faces whose normals are not oriented outward.
Select the incorrect faces one by one and click on the
Reverse
button from Property window to correct the normals.The corrected normals of Helmet is shown below:
B.2.1.4 Shape extractions
B.2.1.4.1 Extract surface
Right click on
Shape extractions
and click onExtract surface
.Right click on the created surface and click on
Select
.Extract surface from the model and then click on .
Surface is now extracted with the name Surface 1 as shown below:
B.2.1.4.2 Extract boundary
Patch Artist automatically extracts Patch boundary with respect to the extracted surface. You can also define your own boundary.
B.2.1.4.3 Extraction master curve
Right click on
Shape extractions
and click onExtract curve
.Right click on the created Curve and click on
Select
(or Create).Extract the Curve from the model and then click on .
A Curve is now extracted with the name Curve 1.
B.2.1.5 Create tape
Right click on
Tape types
and click onCreate tape
.Tape is now created with the name Tape 1. The user can edit Thickness and Width by changing their values in Property window.
B.2.1.6 Create patch
Right click on
Patch types
and click onCreate patch
.Artist Studio has created a patch with the name Patch type 1.
In property window,
select
Tape
of the patch.select
Shape
of the patchedit
Length
of the patch.
B.2.1.7 Create laminate
The Patch laminate is the root element in the hierarchical structure i.e laminate -> stack -> layer -> sublayer -> chain -> patch.
To create a laminate, follow the following steps:
Create patch stack
Right click on
Laminate
and then click onCreate patch stack
.Stack is created with the name Stack 1 and entities as shown:
Create patch layer
Right click on Stack 1 and then click on
Create patch layer
.Layer is created with the name layer 1.
Generating layup
Property window of the created layer (Layer 1) as shown below consists of various entities for generating layup.
Follow this step-by-step approach to generate layup in Patch Artist:
Click on the entity Surface and select a surface from the drop-down list where you want to generate Slave curves.
Click on the value of next entity Master curve and select Master curve from the drop-down list.
Click on the value of entity Patch type and select a patch type from the drop-down list which you have created previously.
Create Slave curves
Click on the drop-down button to change default parameters of Slave curves. Enter the values for Number of sublayers, Sublayer offset positions, Offset width and turn On or Off Trim edges at a turning point and then click on the
Create
button.Modify curves
Enter the appropriate values for the entities Maximum layer width, Minimum curve length, Intersection Tolerance. After this click outside property window or click enter to modify Slave curves.
Slave curves are created as shown in the figure below:
Create patches
Click on the drop-down button to make changes in the default settings and click on the
Create
button to generate patches.Patches are generated as shown below:
Optimize layup
Click on the
Run
button to optimize the layup. You can make changes here depending on the requirements and quality required.
B.2.1.8 Check quality of patches
Select
Plot
from the group Quality review to view quality of the layup generated.
Quality plot is generated for the layup:
To plot the quality of a particular sublayer select that sublayer and uncheck the other sublayers.
Colorplot is now plotted as follows:
B.2.2 Motion Artist
Click on the tab Motion Artist to simulate the manufacturing cell. Here are the steps to work with Motion Artist:
B.2.2.1 Select robot
The selected manufacturing cell will appear on the screen as shown below:
B.2.2.2 Create deposit matrix
Enter here values for Deposit matrix to set the location of Positioner and Picker axes.
Click on
Robot settings
under Miscellaneous group.Enter values for
Deposit frame
from the Patching tab and click on theSave
button.
B.2.2.3 Create Machine data
Right click on
Machine data
and selectCreate machine data set
.A dialog will appear for creating the machine data.
After choosing the appropriate settings click on the
Create data
button.To make changes Right click on the created dataset and select
Recreate machine data set
.Right click on dataset and click on the option -
Optimization
.And then click on
Optimize movements
.
B.2.2.4 Simulation
View simulation of the robot movements by playing Motion controller
from Ribbon bar. You can visualize how positioner and picker axes are generating layups on the CAD model.