In this section the steps of patching a Aircraft window frame model are explained:
B.3 Aircraft window frame
B.3.1 Patch Artist
B.3.1.1 Import the CAD model file
Access the
Import
drop-down menu in one of the following ways:From the Menu bar, choose File > Import.
From the Quick access toolbar, click Import.
From the Import menu, click
Import part
.Under File selection, browse to select the file, aircraft_funnel.step.
Click on
Import
.
The file, aircraft_funnel.step, is now imported into the session.
B.3.1.2 Define mount points
After saving the CAD model go to Property window.
Click on the values of
Mount point
to edit them.Enter the coordinates for the location as shown below > Click on
Apply
.Check the View button as shown below to view Mount point on the model.
Mount point are now defined on the model and can be visualized as:
B.3.1.3 Check and correct normals
Click on the option
Show orientation
from the Ribbon bar under Render mode group.Select an assembly or a face of the imported CAD model for which you want to check the normals.
Identify the faces whose normals are not oriented outward.
Select the incorrect faces one by one and click on the
Reverse
button from Property window to correct the normals.The corrected normals of the window frame are shown below:
B.3.1.4 Shape extractions
B.3.1.4.1 Extract surface
Right click on
Shape extractions
and click onExtract surface
.Click right on the created surface and click on
Select
.Extract surface from the model and then click on .
Surface is now extracted with the name Surface 1 as shown below:
B.3.1.4.2 Extract boundary
Boundary will be already extracted by Artist Studio but user can define their own boundary also. In this tutorial let us extract our own boundary.
Click right on the
Shape extractions
and click onExtract boundary
.
Click right on the created boundary and click
Select
from Property window as described previously.
Extract boundary from the model and then click on .
Boundary is now extracted with the name Boundary 1.
B.3.1.4.3 Extract master curve
For this tutorial, let us define the same edge as a Master curve which is previously extracted as a boundary.
B.3.1.5 Create tape
B.3.1.6 Create patch type
Right click on
Patch types
and click onCreate patch
.Artist Studio has created a patch with the name Patch type 1.
In property window,
select
Tape
of the patch.select
Shape
of the patchedit
Length
of the patch.
B.3.1.7 Create laminate
The Patch laminate is the root element in the hierarchical structure i.e laminate -> stack -> layer -> sublayer -> chain -> patch.
To create laminate, follow the following steps:
Create patch stack
Create patch layer
Right click on Stack 1 and then click on
Create patch layer
.Layer is created with the name Patch layer 1.
Generating layup
Property window of the created layer (Layer 1) as shown below consists of various entities for generating layup.
Follow this step-by-step approach to generate layup in Patch Artist:
Click on the entity Surface and select a surface from the drop-down list where you want to generate Slave curves.
Click on the value of next entity Master curve and select Master curve from the drop-down list.
Click on the value of entity Patch type and select a patch type from the drop-down list which you have created previously.
Create Slave curves
Click on the drop-down button to change default parameters of Slave curves. Enter the values for Number of sublayers, Sublayer offset positions, offset width and turn On or Off Trim edges at turning point and then click on the
Create
button.Slave curves are created as shown in the figure below: .. image:: img/tut111.png
Modify curves
Select the Patch boundary.
Enter the appropriate values for the entities Maximum layer width, Minimum curve length, Intersection Tolerance. After this click outside property window or press enter to modify Slave curves.
Click on Trim button to trim Slave curves intersection with boundary.
Modified Slave curves are shown as:
Create patches
Click on the drop-down button to make changes in the default settings and click on the
Create
button to generate patches.Patches are generated as shown below:
Optimize layup
Click on the
Run
button to optimize layup. You can make changes here depending on the requirements and quality required.
B.3.2 Motion Artist
Click on the tab Motion Artist to simulate a manufacturing cell. Here are the steps to work with Motion Artist:
B.3.2.1 Select robot
B.3.2.2 Create deposit matrix
Enter here values for Deposit matrix to set the location of Positioner and Picker axes.
Click on
Robot settings
under Miscellaneous group.Enter values for
Deposit frame
from Patching tab and click on theSave
button.
B.3.2.3 Create Machine data
Right click on
Machine data
and selectCreate machine data set
.A dialog will appear for creating the machine data .
After choosing the appropriate settings click on the
Create data
button.To make changes Right click on the created dataset and select
Recreate machine data set
.Right click on dataset and click on the option -
Optimization
.And then click on
Optimize movements
.
B.3.2.4 Simulation
View simulation of the robot movements by playing Motion controller
from Ribbon bar. You can visualize how positioner and picker axes are generating layups on the CAD model.